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Call of Duty®: Modern Warfare® II & Warzone™ Season 02 Patch Notes

May 24, 2023May 24, 2023

February 24, 2023

by Studio Teams

A new fast-paced Warzone 2.0 map in Ashika Island, the launch of Multiplayer Ranked Play in Modern Warfare® II, and the return of a modern-day samurai highlight the swift Resurgence coming in Season 02.

A new fast-paced Warzone 2.0 map in Ashika Island, the launch of Multiplayer Ranked Play in Modern Warfare® II, and the return of a modern-day samurai highlight the swift Resurgence coming in Season 02.

February 24, 2023

by Studio Teams

Social

Maps

Enemy Combatants

Battle Pass

Battle Royale

DMZ

Battle Royale

DMZ

DMZ

Weapon Adjustments

» Assault Rifles «

» Submachine Guns «

» Battle Rifle «

Attachment Adjustments

» Ammunition «

Ranked Play

Battle Royale

Al Mazrah

Ashika Island

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Battle Royale

DMZ

Battle Royale

DMZ

The information provided below was originally released to the public with the launch of Season 02 on February 15th and has been added to this blog for in the interest of continued transparency.

General Bug Fixes

Fixed an issue where the countdown timer would display incorrectly when Players entered a Vehicle in an out-of-bounds area

Field Upgrades Bug Fixes

Fixed an issue where the Deployable Cover could not be deployed on surfaces with broken glass shards

Fixed an issue causing the Inflatable Decoy to float in the air when deployed on water surfaces on certain maps

Fixed an issue causing the Inflatable Decoy to destroy itself when activated underwater near shallow water

Fixed issue with the Portable Radar Reticle not always appearing immediately when activated

Fixed a number of issues causing some Players to get stuck after trying to deploy a Recon Drone in certain areas

Killstreaks Bug Fixes

Fixed an issue causing some Killstreak target markers to appear on eliminated enemies in Modes that have a revive feature

Fixed an issue where Players with Juggernaut active were still able to use Killstreaks (PC Only)

Fixed an issue where some Players who picked up the dropped Juggernaut Minigun would drop it automatically when running over a Weapon they have in their current inventory

Fixed an issue allowing Players to earn a second MGB in round-based Modes

Fixed an issue causing the Mortar Strike marker to return to an incorrect point when targeting a location through a window

Fixed an issue preventing Precision Airstrike makers from being placed on a water surface

Fixed an issue allowing Vehicles operated by a Squad member to drive through a Player's Sentry Gun to hide it from view

Fixed an issue allowing Players to deploy a Sentry Gun in prohibited spaces

Fixed an issue preventing Players from canceling out of deploying a Sentry Gun while parachuting

Fixed an issue allowing Players to deploy a Sentry Gun in out-of-bounds areas

Fixed an issue causing the VTOL Jet to ignore targeted enemies when they enter a vehicle

General

Gameplay Adjustments

DMZ

Welcome to Season 02!

We will detail all the new content coming with the launch of this season below, but a few highlights include:

Resurgence is back with the arrival of our Ashika Island map.

Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.

Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.

New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.

These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II and Warzone 2.0. Keep reading for all the intel on this update… and what might be coming in future updates!

An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass!

Path of the Ronin New Event

The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido:

🌸 Integrity 🌸 Respect 🌸 Courage 🌸 Honor 🌸 Compassion 🌸 Sincerity 🌸 Loyalty 🌸

Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon.

At the start of Season 02, the Prestige Rank cap will be increased to Prestige 9, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks:

Weapon Tuning Update

Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game.

The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant.

Tuning Balances

Weapon Balancing

» Assault Rifles «

M13B

Increased damage at mid range

Increased upper torso damage

Kastov 762

Small damage reduction

Added additional long range damage falloff

Lachmann-556

Increased semi auto rate of fire

M4

Increased semi auto rate of fire

STB 556

Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

» Battle Rifles «

Lachmann-762

Decreased full auto head and torso damage

Increased semi-auto upper torso damage

Increased semi auto rate of fire

Reduced full auto recoil

Increased damage on long range

Added minimum damage against armor

FTac Recon

Decreased full auto upper torso damage

Sped up ads time

Reduced full auto recoil

Increased close range damage distance

Increased lower torso damage multiplier

Added minimum damage against armor

SO-14

Increased semi auto rate of fire

Increased long range damage

Reduced semi-auto headshot damage

Added minimum damage against armor

TAQ-V

Decreased mid-range damage

Increased semi-auto torso damage

Reduced semi auto leg damage

Decreased full auto head damage

Decreased full auto head damage

Reduced semi auto rate of fire

» Handguns «

X13 Auto

Reduced damage while using Akimbo

Increase lower body damage

Increased close range damage

Increase damage distances

» Launchers «

STRELA-P

Removed activation distance for projectile

Projectile will now explode at any range

RPG-7

Small increase to splash damage amount

Small reduction to splash damage range

» Light Machine Guns «

RPK

Small reduction to ADS movement speed

Reduced mid and long-range damage

Reduced damage ranges

Small increase to ADS time

RAAL MG

Increased recoil

» Marksman Rifles «

EBR-14

Reduced long range damage

Increased upper torso damage

Added minimum damage against armor

LM-S

Added minimum damage against armor

TAQ-M

Slight increase to rate of fire

Increased upper torso damage

Added minimum damage against armor

» Melee «

Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched

Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two

» Submachine Guns «

Vasznev-9K

Reduced mid-to-long range damage

Fennec 45

Decreased damage overall

Decreased headshot damage

Added minimum damage against armor

» Sniper Rifles «

Signal 50

Reduced sprint out speed

Reduced movement speed

Reduced long range damage

Small decrease to bullet velocity

» Attachments «

Reduced ADS penalty for bipods

Fixed an issue with choke attachments scaling hip spread incorrectly

New Vehicle

Adjustments

Vehicle turrets now cool down faster if they don’t overheat

Added War Track customization on the Armored Truck

Added EV charging stations for the GMC Hummer EV

Shooting windows no longer damages the vehicle itself

Make vehicle exits less likely to fail beneath low roofs

Vehicle Bug Fixes

Fixed an issue where players could get unlimited fuel by leaning out of vehicles

Fixed an issue with the refueling bar not appearing under certain conditions

Fixed an issue with vehicle armor not reducing explosion damage properly

Fixed an issue where the Heavy Tank tracks weren't animating properly

Fixed various ways the Player could get out of bounds with vehicle collisions

Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver

New Operators

Adjustments

Proximity chat now fades out more effectively over distance

Improved sound effect of reloading underwater

Audio Bug Fixes

Addressed a number of missing audio elements in the UI

Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions

Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death

Fixed several issues where specific materials were occluding incorrectly

See other mode-specific audio fixes below

Adjustments

Added a wide range of usability improvements across Social screens

Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List

Added Party Finder option within Special Ops Raid lobby

Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)

Added a search bar option when inviting Players to Friends, Parties, and Groups

Added additional invite privacy settings

Increased refresh frequency of Recent Players list to dynamically update list faster

Added shortcut to manage Blocked Players

Added mode-based Recent Players filtering

Added offline Players as option for channel invites

Added ability to report Groups for toxicity (i.e. Group Name, Group Description)

Added notification stacking for high-volume notification types (i.e. Group Invites)

Improve visibility changes across all game modes - assigned color + squad color integration

Social Bug Fixes

Fixed a number of online status, party invite, friend invites and joinability related issues

Significant fixes related to voice chat channels based on observed issues and player feedback

Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites

Fixed an issue causing Emblems to sometimes revert to a placeholder image

Fixed several bugs related to muting/unmuting other Players

Fixed bugs related to inviting Player to game and social channels

Fixed an issue that prevented Players from muting or unmuting self in select scenarios

Fixed crash related to accepting old party invites from channels menu

Fixed an issue that caused text-chat messages to sometimes appear blank

Fixed an issue preventing Players from connecting or disconnecting from channels

Fixed an issue causing players to be unable to change weapon in Player Showcase

Fixed issues impacting ability to scroll to end of large Friends List

Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center

Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline

Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams

Fixed multiple bugs related to current speaker visibility and mute status

Fixed an issue causing large Group member lists to not update or be scrollable

Fixed an issue that prevented Players from selecting Group Privacy as “request to join”

Limited number of Group notification pop-ups sent to Group Owners

Improved Group Browser search options including filtering by labels and sorting

Adjustments

Improved navigation and organization of Camo menu including:

Clearer tracking of your progress

Discoverability of camos you have unlocked

Improved view, rotation and zoom of Operators and weapons in preview

Slight increase to animation speed of the Orion Camo

More polished Social tab, including improved channel swapping and player muting

Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns

Quick Equip option for items from Battlepass, My Bundles, and Store

Reticle previews in Store and Gunsmith

Improved clarity of attachment blocking logic in Gunsmith

Updated Loadouts UI to support Pro-Tuning changes

Updated UI to reflect improvements to tracer packs

Improved After Action Report UI

UI/UX Bug Fixes

Addressed some issues blocking camo progression across certain weapons

Fixed some incorrect preview cards in the UI for Operators and Blueprints

Addressed bugs impacting the After Action Report to show challenge and camo progress correctly

Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu

Fixed an exploit involving use of the Sentry Gun and Recon Drone

Fixed an issue that sometimes caused the Portable Radar to not activate upon landing

Fixed an issue where enemy markers persisted after use of the Spotter Scope

Fixed some instances of Operators rendering incorrectly in the lobby

Addressed some instances of Operators posing incorrectly in the lobby

Fixed several issues impacting the Firing Range

Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy

Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked

Fixed an issue where the Loadout menu would not show an icon for the primary weapon

Fixed several issues that caused the Playstation™ Store icon to display inconsistently

Gyro Aiming

We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.

Looking for Teammates?

Added new Party Finder option within the Raid lobby

Raid Bug Fixes

Atomgrad Global: fixed armor to correctly shift from backpack to held armor

Raid Episode 1

Fixed an issue where a Player could lose their Sentry Gun after cycling weapons

Addressed specific points where Players could leave the playable area

Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid

New Modifier

Added One in the Chamber modifier to the Low Profile mission

Adjustments

Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint”

Added text splash when killing a Juggernaut

Cooperative Bug Fixes

Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars

Fixed an issue where players couldn’t drop backpack items when quickdraw was activated

Fixed an issue where the COD Points widget in the Special Ops menu would display as zero

Low Profile Mission

Fixed an issue where exfil started earlier than expected after a checkpoint restart

Fixed an issue where enemy vehicles would occasionally spawn with no occupants

Defender: Mt. Zaya Mission

Fixed a cash exploit

Increased radius for Juggernaut key pickup interaction prompt

High Ground Mission

Fixed an issue where player could obtain both roles

Fixed an issue where lock-on sound could continue playing

Modes

Maps

Ranked Play is now live and available to all players who have reached Level 16.

Competitive Game Modes, Maps, and Settings

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

Top 250 Leaderboard & Division

Ranks & Rewards

Competitive Integrity Features

Additional Social Features

Ashika Island New Map

Brought to you by our partners at High Moon Studios, Ashika Island, also known as “Isle of the Sea Lion”, is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02.

This map consists of seven major points of interest listed below:

In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range.

For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here.

Map Updates

For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!

Battle Royale

Al Mazrah

Ashika Island

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Resurgence New Mode

Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.

How does it work?

When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.

New Gameplay Features

All Maps | All Modes

Al Mazrah | All Modes

Ashika Island | Event

Gameplay Adjustments

New Exclusion Zone

New Faction

Season 02 Reset

Mission Refresh

Adjustments

For more details on these updates to DMZ, check out our recent blog.

We can’t wait for you to drop into all the action in Season 02, but Season 02 Reloaded is just around the corner with new content and a limited-time holiday event!

Players can look forward to a brand-new RAID episode, new Multiplayer Modes, a new 6v6 Multiplayer map, and more.

Our teams are hard at work on Season 03 and beyond, and we’re excited to share some of the awesome new content ahead…

These updates and much more are coming to Modern Warfare II and Warzone 2.0. Stay tuned!

Good luck, have fun! Be good to each other!

➤ Infinity Ward

➤ Raven Software

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.